Minotaurs have strong legs, if you didnt notice.
Their jump creates the "oh shit!" reaction and the following smash attacks enhance it. It tells the player you aint in the Kansas anymore, that Underdark will require being careful and more advanced tactics and behavior then just rushing the enemy.
The denizens are especially dangerous - and that must be shown in palpable ways.
That needs to be maintained.
Once the game is done there will be an easy difficulty so you and others that complain about this can play on easy or switch to it when things get hard.
The only thing i would request is to add a third Minotaur.
Then how come this mechanic cannot be recreated once you're controlling the Minotaur (through Glut res)? While their jump and reach is still quite above the average, it's nowhere near what you get when fighting them.
Also I think the difficulty is fine as is - their combined HP is 160 and they can one-shoot any of your companions.
Once the game is done there will be a hardcore difficulty so you and others that complain about this can play on hardcore or switch to it when things get too easy. See what I did there?
Nope, i dont see anything there. We call that normal difficulty. You switch on easy and then Minotaurs will rofl stomp you anyway.
And obviously once you resurrect them they are zombies so they dont have their full abilities. They are less emotional, see?
"What kinda shitty response is this? "they have strong legs" like what lol? "
Its just a joke, stupid. They are mythical monsters in a fantasy game and meant to be a seemingly very difficult encounter on a start of the godamn Underdark.
Their jumping and attacks are intentionally done so the players have "Oh shiiit! What the fffff!!? We are dead!" moment.
They can be dealt with in numerous ways. Just not in the way you pathethic crying bitches play.