Originally Posted by Udon
I mean this is not affecting majority and most people wont do it. But it does not change the fact that this dialog rolling thing is broken. With maxed character charisma(18 for some, 15 - 16 for others) and proficiencies, rolls you do still have a decent chance to not roll even 3 or 4. That's ridiculous. Failure is an option, but sometimes it makes no sense at all. Or like with moving blockage in burning building. If you are strong enough you have a chance to move it. Seriously? If you have max strength(17-18) you still need to roll 10 and let me tell you that fails quite often. So your dumb but strong guy cant move some stuff away because of roll, but moving 40 kg barrel nearby is no sweat.

In DnD rules there is something like checks without rolls. Rule of thumb is a d20 roll happens everytime when you need to know the outcome while being in time pressure, distracted or in stresfull situations (checks in dialogues are often like that). If you have time, you can just choose to take 10 as your roll. This is useful for many routine tasks with low or moderate DC. You could even take 20 as a roll if you have plenty of time and there is no negative outcome for failing. In other words, you eventually will get a 20 on 1d20 if you roll enough times.
So If you have few seconds for saving a men in house on fire, the roll does make sense. And even as a STR character you can fail, which also make a sense. But if you have time for a check, the game should just take 10 or 20.