[quote=Sludge Khalid]Other than that, in a BG3 world where monsters have double the HP and 2/3 the AC to begin with - the utility and CC spells actually benefit and all in all, as said - nothing changes for GWM builds which are the most powerful and you definitely would still want to have Hold Monster up and connected regardless, because advantage for many of these spells is not even the point.
Do u mean CC like Sleep become more useful when monsters have doubled HP? SS builds is even more powerful with enemy of 2/3 AC? They even got Archery Fighting style to get more accuracy.
Yeah, I’ve asked for possible solutions for this advantage spree in highground and the only answer I’ve got is that DnD5e is unbalanced & martial ranged fighters deserve more DPR. That’s not solution. That’s closing your eyes to the big picture of BG3 balance. I’m probably doing some math to show in actual number what they refuse to see. Also, this doubled hp has been used as an argument to solidify the argument. Damn.
Raw damage for backstab/highground (+2) would have been 100% better and it wouldn’t break classic spells in DnD5e universe.
Here’s a simple math: you successfully hold person a foe> Advantage against that foe> you’ll need 3 times the round needed to kill it as the damage output hasn’t changed > your debuffer will need to concentrate for more rounds compared to RAW DnD once the foe is finished>Your concentration can be easily broken with an alchemist fire & someone at highground snipinng you.
Overall value of raw hold person = gold
Overall value of BG3 hold person = trash
Seriously, I expected a REAL argument for that problem other than “I think archers don’t deal enough damage compared to melee”