Originally Posted by Mxiio
The Silence on-hit effect is amazing, look beyond the EA content a bit and think how effective this will be in later stages of the game as a swap-in weapon for your rogue, ranger or fighter.
Anytime you encounter a cleric or paladin type enemy, you won't need to worry about them buffing, debuffing or healing - at all. The way the Silence effect works right now, from my testing, appears to be without a DC to resist which is insane. I cannot imagine anything more oppressive than removing half of an enemy's kit without them having the opportunity to make a saving throw. Paired with items like the Staff of Arcane blessing that gives 2d4 to attack rolls instead of 1d4, missing attacks seems almost impossible.

@OP, you may have missed other magic items as well - Mystra's boots appear mundane, but give you Feather Fall for instance. In EA, I suggest you equip and check what happens before you get disheartened smile


That's if running behind enemy lines with a single person, leaving you at risk of dying, who can silence once - if they hit - as opposed to someone just using a silence scroll or casting silence from safety is the wisest choice. It's a pocket strategy at best, probably used against bosses, and will rust on your inventory until you need it. You'll be glad to have it when you do need it, but I think I've used silence like 5 times as a spell. Killing them to death has been more effective, to date.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?