Originally Posted by Ben Thunder
Well, it's not supposed to be realistic, it's supposed to be fantastic. If the combat is too slow, they can just make the computers faster. You want good, fun action? You'll need six partymembers. Anything below that, junk it, it's not for you.

Listen, Divnity had 4 party members set at the time, because everyone's graphics cards were really slow and they couldn't handle 2 more characters, it's ok, those were the 2000s. But now we got really good gaming rigs, the studio got enough budget to make an entire animation movie for hollywood, we can afford now 2 more partymembers.


Length of combat was probably the deciding factor in party size, both here and in the DOS series. Larian has a certain type of turn-based combat they want to use, and people are already complaining about how long combat takes with just a party of 4.

Every screen you see is designed for that party and enemy group size, not for a larger group. All that carefully crafted scenery would have to be redesigned to allow larger combat areas for a bigger party and more enemies.

Originally Posted by frequentic
Just look at Helm's deep or Minas Tirith?


How many days worth of free time do you have for playing those with turn-based combat? smile



Last edited by Frumpkis; 27/10/20 03:24 PM.