Originally Posted by Argonaut
Originally Posted by Sozz
I was reading the Oct. 16 Gamasutra interview with Nick Pechenin a design lead at Larian, where he seemed to say that if a significant portion of players were save scumming they might make it easier to do so, or even fudge rolls in their favor.

As an inveterate scummer myself I would just like to say that save scumming isn't always about getting the 'best' result, it's about getting every result. Especially in the Early Access where I'm trying to tease apart everything they've given us, i've done plenty of reloads in order to see what a failed roll looks like.

Considering I hope to be playing through BG:3 multiple times after it's released, please don't change one of the more compelling aspects of the story telling, the impartial, uncaring, and mathematically remote arbiter of fate: the d20

Hold up.
*licks lips*
You're telling me...
*rubs hands together excitedly*
The Larian officially endorses save scumming

Lmao. What a company.

This is hilarious. You are, of course, aware that "Save Early, Save Often, Save Before, and Save After" has been a thing since, wait for it, the original Baldur's Gate? It might have even been a loading screen tip. The horror of a game developer wanting players to enjoy their games, am I right? It's like they honestly believe that if players are having fun playing their game, they might tell their friends about it, and then their friends might buy it too. What a preposterous notion, right?