Originally Posted by Black_Elk
....There's no reason I can see to try to eliminate savescumming for those that like to play that way.

Camping is similar, If they really want players not to rest so much, they should add more quests that say "you have until sunrise" or just include more areas where its not safe to rest. ...

I'm like the OP, generally more interested in seeing the options rather than just getting a best result. Used to saving constantly and if a combat doesn't need to be reloaded at least twice it probably wasn't very entertaining hehe


I especially agree with your point on camping, currently the pacing in the game hinges on something very idiosyncratic to people's play style. My first run in the EA I treated the ticking clock of ceremorphosis seriously and didn't do a long rest for as long as possible, which really screwed with more than a few of the camp triggers.

Originally Posted by Mezbarrena
Well in EA I am currently save scumming to try to break the game/see what my options were/fights were hard until you figured them out.


That's very much been my philosophy with the EA, trying weird or counter-intuitive things to see how well the world reacts to it. Which of course means playing through scenarios multiple ways.


I have something of a protocol when it comes to playing RPGs like this,
Phase I: clean playthrough, don't fudge (many) rolls, play like your character isn't a timelord. .

Phase II: having played through the game a few times that way, now try to break the game, hack the game to see how it reacts to scenarios that wouldn't be possible, like killing the devils in the tutorial, or solving quests with foreknowledge of what will occur, like I did when I entered the Hag's lair through the back door.

by the time Phase II is completed the modding community is usually in gear which is what Phase III is.

I like these games because they work on all these levels and with enough time you can really suck the marrow from them, which sometimes involves a little hacking, that's just me.