Originally Posted by robertthebard
Originally Posted by Argonaut
Originally Posted by Sozz
I was reading the Oct. 16 Gamasutra interview with Nick Pechenin a design lead at Larian, where he seemed to say that if a significant portion of players were save scumming they might make it easier to do so, or even fudge rolls in their favor.

As an inveterate scummer myself I would just like to say that save scumming isn't always about getting the 'best' result, it's about getting every result. Especially in the Early Access where I'm trying to tease apart everything they've given us, i've done plenty of reloads in order to see what a failed roll looks like.

Considering I hope to be playing through BG:3 multiple times after it's released, please don't change one of the more compelling aspects of the story telling, the impartial, uncaring, and mathematically remote arbiter of fate: the d20

Hold up.
*licks lips*
You're telling me...
*rubs hands together excitedly*
The Larian officially endorses save scumming

Lmao. What a company.

This is hilarious. You are, of course, aware that "Save Early, Save Often, Save Before, and Save After" has been a thing since, wait for it, the original Baldur's Gate? It might have even been a loading screen tip. The horror of a game developer wanting players to enjoy their games, am I right? It's like they honestly believe that if players are having fun playing their game, they might tell their friends about it, and then their friends might buy it too. What a preposterous notion, right?

Lmao of course captain savescum will defend this. Still waiting for the homework on plot points vs plot line and why characterization is not a negligible feature of any story btw. I'm going to have to see that homework before I entertain you on anything else FYI otherwise you're just going to run away the minute the sources and facts rear their ugly heads.

I couldn't care less what you do with your game. This is, however, a narrative heavy RPG game and the developer endorsing something like save scumming let's me know just how important the narrative through line and immersion are from their perspective. You can see this sentiment mirrored every other time we've discussed savescumming where I tell people who cares, honor mode is a thing for Larian. There is a big difference between a child saying "I should have candy whenever I want" and their parents saying "They should have candy whenever they want".


I am here to discuss a video game. Please do not try to rope me into anything other than that. Thank you.