74.85% of you stood with the (Good path), and 25.15% of you sided with (Evil creature). Good outweighs evil, it seems.
No matter what, it seems we people playing CRPGs have a thing for the "Light Side", even if they ask us to go evil in the EA.
It's a perennial problem with most CRPG's that try to offer both Good and Evil paths. They're always chock-filled with "Help the NPC" quests, and if you ignore them or try to finesse an Evil outcome, you end up with less XP gain and less loot. Since the implicit goal for both Good and Evil playthroughs is to level up and get cool loot, the Evil side just doesn't pay off.
Evil really only pays off when the entire game is built around it. I remember one very good user-made module for Neverwinter Nights where the MC was an Evil necromancer. All the dialog and interactions were built around that theme. It really worked, and I had a great time playing it, even though I normally take a default Good path in most of these games for the reasons mentioned above.