Right, you are right current scenery is designed for 5 people (try it, the dance only happens with 6) my point is as long as they had PoE / IE type party formations that would no longer be a problem. And better party controls would be better for everyone. No need to change the scenery, just party management.

On AI processing power I monitor my GPUs and CPU while playing and the 'plotting' hang is a bug not processing demand. My CPU stays cool and relatively unused during plotting hangs. I think it takes too long to give up when a path can't be found. Same goes for GPUs.

Again, try and see if you think its a roflstomp smile I think it makes up for the HP bloat which, as we know, if the most disliked of the homebrew rules. At present I barrel the Hobgoblin because I can't deal with the hang.

I'm not fully in the the "this is DOS3" camp but it's hard to deny that this feels like a DOS / BG hybrid. 6 party members shifts the balance towards BG both in term of banters and party tactics. 4 worked in DOS which didn't have a class system and where you could respec before every big fight (Necromancer to defeat Dallis, Pyro-Geo for doctor) but it doesn't work in BG which has always been based on 6 party members.