Originally Posted by SorcererVictor
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sources

https://docs.google.com/forms/d/e/1...l3qdH_eKI0I_zM01Me0q_2q5Dg/viewanalytics

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=712680&page=1

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More than a third of players rated it with the WORST possible rating.

One thing that I hate on most non faitfhful D&D adaptaions is the hp bloat. On DDO, I have a epic level warlock but play on epic levels where every mob require dozens of EB to die is so boring. I like kill & die fast. The unique thing worse than HP bloat is cooldowns.

"But missing is not fun"

Says who? Also, this mindset assumes that everyone is playing as a human fighter like an jrpg. On the stream that I watched before deciding to buy the game, most people was asking for warlock over and over and having to hit an enemy 20 times with eldritch blast is not fun or engaging. Is more easy to just nerf enemy AC on the beginning and give a "non increased hit chance" option. Do you know what eldritch blast is? IS like a force magical heavy crossbow. It needs to be deadly!!! I can get a high level priest of Lolth surviving dozen of shots from it. But low level goblins? Common low level spiders?

If Larian believes that bullet sponge enemies are fun, why not give the OPTION to play with P&P values or not?



I didn't realize that that was what was going on.

I agree. Many enemies (Gobbos) have so much more health than I thought they should have. If its the case that enemy AC has been lowered and their health has been raised, then that decision should be overturned. I'd much rather miss or have more arrow glance off their armour than something like, I filled you with wounds now you may finally die.