Originally Posted by azarhal
Originally Posted by Orbax
The only reason Id say its out of place is everything on that map is geographically to close to one another. Hag's are more traditionally in far off places and while its the most isolated place on the map, its still right near a druid grove - they would certainly have known about this well before the refugees and encroaching goblins.


The pacing would fell better if it was 6 maps you had to select from the world map to move in-between with added travel time:
- beach/crashed ship/ruined chapel
- grove
- village
- swamp
- goblin camp/temple
- Risen road (Waukeen's Rest/Tollhouse/gnolls/bridge)

Would even make sense to rest in-between visiting them now.



I am all about that idea. Old games did a great job of "travel to swamp/village/..." really well and it lets you do what you said rest and get attacked. Also lets you really devote an entire area to FEEL like a huge rotting swamp they are parked in instead of their little slice of goo that plopped down in the middle of pretty mountains haha


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?