Originally Posted by Eireson
Originally Posted by Frumpkis
Originally Posted by Eireson
I appreciate the patch and update but was hoping for some response to our feedback. Particularly in areas that would need to be decided sooner rather than later to allow balance changes to be made - things like party size, over abundance of elemental surfaces, changes to 5e mechanice/rules that don't appear to be necessary to fit them into a computer game to list some of the ones brought up in the forums.

You may well still be considering these but it would be nice to know what is set in stone and what isn't because there's little point people feeding back about things you are not going to change.


This may be an unpopular comment, but I think we can save ourselves a lot of effort by just extrapolating from what Larian would need to do, in order to satisfy some of these forum requests. For example, if you know anything at all about game design, you can imagine how much work it would take to redesign the game to support a larger party (and larger enemy numbers). I would be very surprised if this was a possibility.

Same thing with some of the combat mechanics involving terrain advantage and surface effects. It's built into the game engine and it works fine in terms of the design intent. It may not work the way everyone likes it, but it works and I don't think they'll change it.

Personally, I'm trying to focus on feedback where I think there's a chance they could actually do the work to improve it. Like including more explanations in-game, and UI changes like making the hot bar less frustrating to manage.


That's why i said about the things fixed in stone - if some things are just design decisions they made and won't be changing that's fine (although not necessarily what I would have hoped for) but if that's the case just be up front about it so we can focus on feedback about other stuff they will possibly listen to.

I agree that some things would be harder to change than others (like party size) but stuff like going overboard with elemental surfaces is more about small changes - like not having so many explosive barrels laying around, reverting some of the spells to what they are supposed to do as per the handbook, things like that don't require major changes. Now following some of those changes there might need to be rebalancing, or possibly not as whilst we won't get so many opportunities to use surfaces neither will our opponents so it may simply balance itself out.


As a lot of thing can happen in one year, I think that's they won't close (or enforce) any door.

They would probably not say, "no chance for some specific point". First because it would be rude, second because some could interpret these "no" as a "yes" for all other thing.

And as long I press F5, not because I'm afraid to die but because I'm afraid of a game crash, I'm waiting for technical fixes.