Great game, cinematics are interesting (although am concerned that the Significant focus on character cinematics has, also, significantly lowered the "interaction" level within dialogue - in short, concerned that lengthy and extremely involved dialogue may be... "skipped" by the developers simply because there is either a lack of time to do that much cinematic or lack of interest because of how much there is to do), game is clearly evolved and a next generation RPG. That being said, as perhaps indicated by the parenthesis above, there are Serious concerns regarding "enjoyability" and "flow"/immersion. One of the most Severe and Immersion Breaking (and, almost certainly, one of the most difficult to defeat) is the developer Addiction to spell and spell-like effects. Somewhere, some senior developer made the awful unedited comment of "The player needs to see that something is happening when he/she clicks a button." and the developers/artists just went absolutely apesh*t, adding MASSIVE effects to EVERYTHING a character does, no matter how innocuous. And you need to understand how Severe and crippling a Problem this is, take Note and start taking real steps to Stop it NOW. Not that many of the developers/administrators are old enough to remember, but one of the most Widely downloaded and applied mods for Neverwinter Nights was a "lower FX" mod and the same was true for Neverwinter Nights 2 - it was damn near UNIVERSAL for players having played through either game to go back and play through it but "without all the godd*mn spam" (not to be rude). In this game, some kid (let's call him "Bobby") is sitting in the corner, a young, fresh out of something developer and, everytime someone says, "Ok... let's make it so the character can... jump (or shoot an arrow) (or throw a fire bomb) (or run faster) (or... whatever), Bobby thinks to himself, "Ooh... yeah! Yeah, yeah, YEAH! And we can make it BIGGER and, and.... BOOM! And, and BIG and Glowey and and... Oh, Yeah! Effects! Man, I'll make 'em see...!" so... when a player clicks on "dash", WONDERFUL MAGICAL SPECIAL DISNEY WE'RE ALADDIN EFFECTS go off. Or shoots an arrow at some one and BOOM! ZOWIE! WOW! I'M BOBBY! effects go off when it hits.
Just a normal...
arrow.
Jump...? BOOM! Dust, forces, effect, pressure wave, WOW!
Need to Tone it down. Not "a little" but Ninety damn percent. Not everyone - not even the majority - of players playing this game are 12 and you guys need to get Bobby under control (and do it fast). The effect (no pun intended) is more profound than you might, at first realize. It significantly increases player fatigue when every single click or action is The Most Important Thing EVER!, immersion and flow of battle is (deeply) compromised and those spells and effects that Are High level/"Important" get lost in the spam of "Bowie, Wowie, Zam!" constance. Last night, encountered a goblin boss. He "released" (for lack of a better term) an aura (leadership, I believe) and it looked like Freakin' CHERNOBYL! EFFECTS and GLOWS and W A V E S and MENACE and...
pure spam.
You guys are letting Bobby turn this into Pokemon and you need to Stop. There is No reason for Any "effect" on dash, whatsoever - none. No reason for any "impact powie wowie" on a common arrow hitting a target. And, also, godwilling that somebody, Anybody in even the remotest position of authority is listening, the square dance party hoedown Everytime you cast a heal or guidance or Any spell on another party character needs to Stop. Everytime, ALL three of the characters Not selected run around in a circle, for no damn reason, when you click to cast a character target spell.
Anyways, thanks for listening, ignore Any trolls that, like Bobby and effects, spam this post and good game.
Last edited by Arjuna; 27/10/20 09:11 PM.