Originally Posted by cannonball


3. Combat

Cantrips. These are supposed to be synonymous with a fighter swinging a sword. They do a damage die and then that’s it. They should not create flammable surfaces, or ice patches. Firebolt is 1d10. That’s all. Not 1d6 + burning + fire surface.

Jump and disengage are DIFFERENT things. Period. Also, jump is NOT a bonus action. It’s part of the character’s movement.

If you are knocked prone, your turn is not over. You can still take actions, reactions, and bonus actions. And standing up takes ½ your movement. Let us stand up, not WASTE and entire turn.

It would be nice to create some way to do a readied action, I know this is probably wildly complicated, but it would help to ambush a group you are trying to funnel toward you.

Barrels are heavy. I know this is a video game, but “barrelmancy” should not be a thing. A barrel full of juice (just google it) weighs 600 pounds. We should not be able to toss them around. D&D is rooted in SOME semblance of reality. We have carrying capacities. The barrels shouldn’t be so easy to move around/ throw. Also. Exploding barrels? Seriously. One more thing for me to say “DOS:3”

The bonus action shove is a bad design choice – it truly trivializes a lot of things, since everyone can shove as a bonus action. It should be an attack action, thus taking a full action to perform.

I am not entirely sure how to quantify it, but the enemies/ tactics/ abilities really need to be looked at. A level 3 goblin shouldn’t have knockback arrows and exploding arrows. Gnolls shouldn’t be getting 3 attacks/ turn with their bows. Encounter planning was done as a video game, not as a D&D encounter should be designed/ considered. I think someone else on the forums said all the encounters in the game would be classified as very difficult or deadly. There is no ‘easy’ or medium encounters. For a party of 4? It’s A LOT of stuff when its 30 versus 4.

My thoughts exactly.

Combat in BG3 almost always degenerates into king of the hill where it's just a race to the massively overpowered high ground and Shove your enemies down. Frontline fighters aren't even a thing as they have to jump away from surfaces every turn, and can't hold anyone in place anyway.

I'm mostly annoyed with every goblin spamming elemental and knockback arrows, fire, acid.. phase spiders now spit pools of poison. Free portable fireballs everywhere. Every enemy is so special with all kinds of gear, melee and ranged, teleports. Where are the minions? Half the goblins should be simple grunts with nothing but a dull sword. Maybe then an alchemist with fire, or a chieftain would stand out...


Last edited by 1varangian; 27/10/20 09:32 PM.