Originally Posted by azarhal
Originally Posted by Orbax
The only reason Id say its out of place is everything on that map is geographically to close to one another. Hag's are more traditionally in far off places and while its the most isolated place on the map, its still right near a druid grove - they would certainly have known about this well before the refugees and encroaching goblins.


The pacing would fell better if it was 6 maps you had to select from the world map to move in-between with added travel time:
- beach/crashed ship/ruined chapel
- grove
- village
- swamp
- goblin camp/temple
- Risen road (Waukeen's Rest/Tollhouse/gnolls/bridge)

Would even make sense to rest in-between visiting them now.



This.

I don't understand why they didn't do something like that...
Their maps are totally inconsistent, as many things in the game.
The solution was easy and we could really have the feeling of a journey.


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