+1. I am on team "make this as close to 5e as possible". I understand things like reactions could be difficult to implement without breaking combat flow (especially in multiplayer). However, things like Disengage, Jump, Push, Dodge, barrels, cantrips, ground effects, backstab, high ground, sneak attack, long rest, short rest, item switching... etc. etc. etc. should be reflective of the 5e system.