I enjoy the game for what it is. The 5e rules they are incorporating have adapted the Divinity Combat to be more rigid and specialized, yet still being dynamic enough to not need a Tank, Healer, DPS generic trinity.
Bug and balance fixes to the 5e rules they did apply should be made, such as offhand getting proficiency for anyone regardless of what class passives and skills have been selected, or silence and devil's sight being fixed to work appropriately.
5e with Larian touch is exactly what we have. Larian's touch is surface effect combat, as evident in DOS1 and 2, which were the corner stone to a lot of the combat. Now that they did that you all want to tell Larian what their touch and flare should be, so you will never be happy unless it is exactly how you DM your own TT games. Yet it has been confessed there are often house rules and leeway made by each DM, so this is Larian's adaptation of the rules to fit their module.
More balance I would agree with would be issue with the action vs bonus action on shove or how jump/disengage works may warrant splitting the skills. Food is acceptable, but I see how long/short rest is trivialized in the game. Question is, does a game without random encounters need short/long rest? Will more restrictions be a boon to the gamers, or is that just adding a layer of complication that is negative in quality of life.
If anything short/long rest can be addressed in difficulty modes that restrict how often that can happen. I don't believe 5e purism would be healthy for the game, but I understand the loyalty many of you have to the rules, since D&D is run like a bible for some otherwise creativity gets out of hand and your game sessions turn into clown fiestas.
This is not a dynamic environment and it is carefully scripted. Balance should always be considered, but Larian has the control of this gaming session and your creativity is limited, so the PHB is not required to call the BS flag on the people next to you doing something out of hand.