It is Very simple: so far, there is NOTHING about this game that is "Baldur's Gate". If the title of the game was, say... "Darkstorm" (instead of "Baldur's Gate 3"), NO ONE would make ANY connection to BG1 or BG2, whatsoever. Fallout 3 had more of a Fallout 1 and 2 feel than this does to Baldur's Gate and that was a COMPLETE paradigm shift in video game style from its prequels. This game is spammy, wantonly ignores a Stunning amount of D&D "rules", throws in effects and "barrel nonsense" like an eight year old swinging at a pinata and is massively linear, limiting player choice from the very beginning of character creation to the end of the Alpha. The OP is SPOT ON and, due to space/time limitations on his post, didn't list Dozens to Hundreds More examples of, "Man... guys... what the hell...?". Getting misnamed name "Tav" is just One, Excellent, example and there are Dozens more - So Far (we haven't even seen what else is cooking for later "chapters"). And, they Can Stop It - right now, in Alpha, they have a chance to stop this focus on cleverness and "BOOM WOWIE ZOWIE!" effects (does dash Really need some MAGICAL MYSTICAL POWERFUL I'M DOING SOMETHING, MOMMY, COME SEE!!! visual "artistry"?) and make it the tactical, realistic D&D experience that both follows and enhances its Baldur's Gate predecessors in a way that the Larian engine Clearly is capable of being. Stop being clever and be GOOD instead. You can either be Michael Jordan or you can be some clever street dribble master that never gets off his neighborhood court - not both.