Solasta graphics are bad, especially the models. DOS2 at least had vibrant terrain even if the graphics were shabby. Let's be honest though, we don't expect amazing graphics from our RPGs and we're lucky when something as pretty as FF15 or Witcher 3 lands. The dialog graphics in BG3 are decent.
Sure. But we've got to be realistic about what a small indie studio can possibly do. Games like Solasta and Realms Beyond (and other recent non-D&D old-school cRPGs like Black Geyser and Alaloth) are being made by really tiny studios. Even Owlcat was extremely small (under 20 people) when they first made P:Km, and only started expanding after receiving good sales of the game upon its release such that they are now somewhat bigger. Tactical Adventures, as I understand it, is making Solasta with 17 people. By contrast, there are over 400 people working on BG3.