I think it's really hilarious that a few people are complaining about the 75:25 split between good v. evil under their assumption that it is only because the evil side of the game is not rewarding enough or something. How about the possibility that the overwhelming majority of people playing the game (so NOT just the tiny, non-representative sample in this forum) actually believe playing good is how one ought to play the game? As someone for whom there is no possible reward that could convince me to play evil, I am extremely happy to see that the preference for good significantly outweighs the preference for evil.
Well obviously the amount of people who play only as they would in real life and cannot understand why some would be drawn to evil will outweigh those who like to take different paths. Many people can't become anyone other than themselves for any reason. There is no one way people "ought" to play a game. It is a game, not a reflection of real life. Some of us welcome the opportunity to be someone else for a bit. For me, I do not need the evil path to be rewarding, I just want it to make sense.
Also, remember they wanted us to test the evil path. There will be some people who do not treat this as early access and play however they want to, but maybe most people tried to do as requested. With these numbers it is clear they need to work on this evil path.