Robbing every merchant blind is basically my ultimate goal, because they also recharge. So you can continually rob them blind.
I dislike how Larian tends to make stealing the ULTIMATE skill - to impossibly rob everyone blind to get the best loot. More fantastical than magic itself, more rewarding than fighting an ancient dragon without a fraction of the risk or effort. For me this is an exploitable anti-roleplaying loot pinata system when I feel like it should be roleplayed more as a moral question.
It would be cool if Larian implemented a hidden crime system where suspicion of theft would affect chance to steal in the future and penalize social interactions with non-evil/chaotic aligned people to make it more balanced and realistic. Stolen goods that is worn/used should have a chance to be recognized as such (based upon rarity) and ie. spawn the Flaming Fist soldiers yelling "I AM THE LAW!" as they arrest or attack you.