Originally Posted by Redacted
I mean. I don’t recall levels being displayed in the original games ? As you mentioned, there is already an easy to use save / load feature and there is also a ridiculously accessible short rest / long rest option. So far I don’t see a permanent death either, I guess unless you shove the gith off the ship ?

Lore should fill in the blanks for monsters that you’re unfamiliar with, but may encounter in a combat situation. Maybe your character uses one of his skills to roll against to consider the threat of an enemy - like history, lore, arcana, idk.

I don’t love seeing total hitpoints numerically either, though. These numbers - levels - hitpoints - whatever, it’s all going to be available in the game files and easily accessible on the internet anyway.

Playing without those numbers available to you means that you’re going to play differently, and that’s ok.


Totally agree with the OP and with you, aside from one thing. You can permanently kill companions, you can either fight them before they join your party AND you can attack them in camp when they aren't part of your group. They will become unresurrectable.

Also, aside from barremancy and surfaces being a big problem, there is also another creative way to kill that particular dragon and githyanki group...

https://www.reddit.com/r/BaldursGat...ncy_is_a_dead_meta_use_hoardermancy_for/

Either way, I don't think killing that dragon should be possible. Via barrelmancy or ... hoardermancy. wink


Last edited by Nicottia; 28/10/20 07:52 AM.