Originally Posted by Rhobar121
Originally Posted by Isaac Springsong
Summary of the Primary offenders causing combat to take so long:

1. Terrible AI delay. This is tied to enemies having far too many abilities/consumables compared to what they should have.

2. HP Bloat. Increasing enemy HP only serves to delay combat. Fix enemy stats to be what they should be under the rules of 5e and what your Shatter/Sleep be as effective as they're supposed to be. A GWF Fighter should be killing every goblin they hit.

3. Overabundance of Surfaces. This significantly slows down the ability of melee characters to get into combat.

Fix those three and combat gets a lot better very quickly.



You might as well remove most of the goblin fights. Without more hp, these fights would be too easy.
Trash mobs have no place in a turn-based game, where you fight every step of the way.
I recommend trying the turn-based mode for PoE. Trash fights go on mercilessly long.
You shouldn't be able to kill your opponent in one hit.




Been there, done that. They don't take any time at all, are you just not capable of understanding how AoE spells work or something? PoE, PKM w/ Turn Based mod installed, doesn't matter. Do combats take longer than RTwP? Yup, absolutely. No doubt about it.

Can we still have faster and more tactical combats in BG 3 with TB? Yes, by changing the above. Seriously, did *you* play PoE?? Did you do it as entirely martial classes or something? Did you play PKM w/ TB mod or the new alpha? Have you played tabletop/VTT 5e before with large fights?