I already repeat what I said earlier in this post I created... Baldurs Gate 3 - Early Access , Ideas/suggestion (link)

One of the things that I noticed, however, that no one has mentioned is the game UI which for me frankly must first of all be scaled properly based on the type of monitor you are using, for example to me many elements of the Ui in certain screens they overlap each other, especially when I try to separate the members of my party to control each individual character individually.

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And as already mentioned in my post it would be better to have a style that reminds a little of the old chapters of the series without giving up the inclusion of more modern options, this would give more the feeling of playing a Baldurs Gate rather than a DoS3.

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This image above is taken from BG2EE but it is only to make you understand how in its simplicity at the time however the Ui was very functional and everything appeared almost symmetrical as a whole.

The in-game options menu (Character shit, Inventors, Spell boock etc ...) is all piled up and incorporated into the minimap on the top right... and a little... not very elegant in my opinion... not optimal... and after a while it confuses a

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The BG3 minimap in EA

Originally Posted by Evanesque
* Character Creation - Needs more options in general, but definitely need more makeup options for all genders.

Yes, I also think it takes many more options and more freedom of choice, to have more heads and many more hairstyles there too and already a step forward, but for example having the possibility to insert accessories such as earrings, necklaces etc... it would be interesting also having the possibility of having one eye different from the other would give the possibility to create even more unique characters, also having scars and other interesting details would not be bad, more tattoos also that would not be bad, many suggested to also insert a body slider to change the shape of the body, like making the character super muscular or super fat, personally I think that the BG3 editor has a lot of potential maybe if done right it can reach the level already seen in DA: Inquisition but it is up to Larian to decide how to move... in any case I repeat... we are at the beginning and it is only a month since the release of the EA.

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Originally Posted by Evanesque
* Turn-based/Real time with pause - I'm split on this because I don't mind the turn based, but I also feel like it could've been fused with the CRPG/BG1-2 standard system a bit better than just switching straight to DOS2's system.

Anque this is a point that I would like to clarify... I understand that for many the BG3 system adopted and taken practically by DoS1 and 2 but... personally I like it and I think it works also because what Larian is trying to do and look for to recreate as faithfully a paper game experience, which for the moment seems to really work and is what already as mentioned above in DoS1 and 2 can be seen, but I understand that many people cannot like this... an entire combat system could take a lot of time or resources... but from my point of view I wouldn't change this feature too drastically ... maybe give an option at the start of the game or from the game options menu which type of combat system to use whether a "classic BG" or a "DoS2 game rules tipe" fighting system, personally I see it as the only solution to please old, veteran and unovi players to the genre D & d and the BG series.

Originally Posted by Evanesque
* Party Size - I cannot stress this enough. 4 is simply too little. I'd compromise at 5 maybe, but 6 is truly optimal. Seriously. 6. This is Baldur's Gate 3, not DOS3. Please.

Here! another one who thinks like me, for too long in many CRPGs that I play the limit of group members and set to only 4 characters... and so boring and I agree that a minimum of 5 or 6 characters would be much more optimal as in the old Baldur's Gate games, which then even in games like Icewind Dale that used the same graphics engine and ruleset you could create a party of up to 6 players, now I'm not going to tell everything I have already mentioned in my post... as the problem of multy and the import and export of characters (which even that over time is a person in time and space of modern CRPGs), if you want to read this part you will find everything in the link I put here in comment, and I repeat... here too there is a big chance to make the game really great if Larian gives the possibility of having 6 members in the group rather than 4, and this would give the possibility to fill not only many gaps and gaps in a party but also diversify a lot and cr have excellent synnergies between characters and classes.

Originally Posted by Sharet
* I honestly think a 4-characters party is the ideal size for how the game is settled. Sure, I'd love to bring all my companions with me but unless Larian finds a way to make enemies turns more fast, more characters means more enemies to fight and much longer battles.

I think this is basically caused by the Pathfinding... at the moment in EA is broken, but I also agree that sometimes the enemy turns are too long, in fact sometimes it happened to me to see enemies that when it was the their shift did practically nothing for 5-10s or minutes or they moved back and forth as if they were lost and confused... but again and normal and an EA and many things still need to be cleaned and improved, however having only 4 controllable characters and in any case too restrictive especially for a game that bears the name of Baldur's Gate ... for me it takes 5 or 6 controllable characters/players and if you have never played the previous chapters of the BG or IcewinDale series the number of characters was 6 and not 4.