I run a party of 3 half wood elves and a full blooded wood elf. And they are very intolerant of most.
I pretty much kill all Tieflings and Goblins on site. As well as, any monster types and most other races.
My in game Dialog is very, very limited, and I feel I should have an option to abstain from helping anyone.
Although I have not run the Goblin camp or the Underworld I've read you have to choose to help one side or the other.
I'm reading (if True) I must help Goblins or Tieflings. I'm find this very disturbing to my Roleplay.
If there is anything I hate, it's being pigeon holed into a decision that goes against my RP style.
Maybe the (Forced Dialog), is done in a way that wont be as bad as I imagine so I'm asking for help.
Someone who has run the Course of EA, if you can imagine your party as a completely, intolerable group,
That really barely has time for any race other than Wood Elves and possibly some Humans and High Elves.
Will the choice of helping one side or the other seem logical or go completely against my RP grain?
I have over 230+ hours of play and so far I am really enjoying the game.
My time has been mostly in combat as I do not save scum and want to insure on release I can come out top in every combat situation.
(Hoping for an Ironman mode)
That said, my limited dialog thus far has been fruitful and I'm really hoping this Pigeon Holed situation/decision doesn't ruin my play.
Thanks in advance for those who can assist.
You should be able to skip everything in it's entirety (except meeting Lae'zel in the prologue and triggering the Nautiloid crash). As mentioned previously in this thread, the only conclusion to the EA is by accessing a boat in the Underdark. You have at least three ways to get down to the Underdark (from cursed village, Tea house, and Selune's temple/goblin fortress). We don't know how that would effect the rest of your journey since we have limited content in this version of the game, but I don't see how anything could stop you.
If you want to test it out you could try
Creating a character with focus on sneak and strength (mobility), preferably with access to at least featherfall. Run through the prologue, sneak past the first three brain creatures (crash site), climb up where there is fire in your path (before meeting Gale), climb the vines to enter the bligthed village (to the right of the entrance, when facing entrance), go down the well, sneak past the spiders and featherfall down in the Underdark. Take the route past the petrified (paralyzed?) Drows without triggering the spectator, continue down to the Underdark beach. Take the ship. No interactions required after prologue.
After writing this up I checked the 6min speedrun. *he is using the same route.
https://www.youtube.com/watch?v=x4yhmNBFIVU