Originally Posted by Bufotenina
I love how this forum is showcasing the inability of people of going over their own personal and limited (because is personal) point of view.

Well, unless you have something specific to complain about with someone in particular, I'd say you can spare us this smug and vaguely allusive condescension.


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Also I, and I'm pretty sure that the bigger part of players side with me, want to have fun, not to apply the same efforts and energies I put on my work, my social life, my chores in my house.

...Still no idea where this is going, because it hardly seems to relate to the topic at hand.

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This way the game would be able to satisfy both players who want it to be hard and those who want it to be moderate or easy

...We aren't really discussing difficulty levels, though? This is about consistency and immersion.

Your entire tangent is missing the point by a country mile.
The issue I have is not specifically if you will be able to fight the dragon or not, it's a more general dislike with this idea of labeling enemies upfront with an arbitrary level tag.


I never like explicit leveled opponents. That's almost universally true regardless of the ruleset.
Let the context suggest to the player what is too much to handle and be CONSISTENT across the entire adventure.
A wolf should always be a wolf, a troll should always be a troll. None of this crap about having a level 5 troll and then a level 20 one 15 hours later in the game.
I want to feel like a monster's threat level depends of what it is, rather how it's scaled to match my progression curve.

And no level 4 druid should ever be an "archdruid" by the very rules established by the setting and license the game is using. At best "Acting archdruid" would sell the idea better.

Last edited by Tuco; 28/10/20 11:17 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN