I’m not sure if a thread has been posted regarding this already or not (I did a search and didn’t find anything), but I think the experience rewards for killing monsters is off.

I decided to run the game using only a Drow Rogue without any of the npc’s because I envisioned a pissed off Neutral Evil Drow hiding in the shadows saying to himself “kill-em all” as he hunts for the bastards that did this to him. Granted, I haven’t played D&D since 2nd edition, but running the game with only 1 character should yield higher experience gain for kills. I’m receiving the same amount of experience running 1 character in the party as I would with 4.

If each character in a party of 4 receives 50xp for a kill, then 1 character defeating the same monster solo should receive 200. I believe the old Icewind Dale and Baulders Gate games awarded xp by kill to the party based on the monster base xp divided by the number of party members as well.

It seems as though the current method is used so that when a newly encountered npc is added to the party at a later time, they are automatically available at the same level that has currently been attained. But what if I don’t include any npc’s?

Personally I would prefer that xp would be awarded by the base monster xp divided by the number of party members. If I choose to run the whole game without any npc’s in my party, I should be a substantially higher level.

I’ve completed most of the prerelease using only 1 character in my party the whole time, and am only level 4.

Last edited by PMSbloodrage; 28/10/20 02:36 PM.