Originally Posted by SaurianDruid
I actually love the jumping in this game. It makes taking strength as your dump stat less of a no-brainer as you're sacrificing a ton of mobility.

That said, I think the minotaurs should at least only have one jump per fight. The initial "Oh crap!" moment when you see a massive minotaur flying at you is priceless, but once you see them do it every single round to mercilessly harass Gale it loses its charm fast and just becomes frustrating, as they basically ignore attacks of opportunity and normal rules of engagement.


Yes, agreed - it was my understanding that because jump is normally taken from your movement distance it would provoke an attack of opportunity (and be standing long jump distance). Currently it's like they've merged tumbling into jump and removed acrobatics checks so jumping in combat becomes an "I win" button.