Here's the thing I don't get about the dialogue dice rolls. Sure, we're rolling a D20, but where is the actual math behind the roll results? Why show us the combat math, but not the dialogue math? How do I get a 3 result on my dialogue roll when I have a +5 to my roll and guidance which I believe (not in game atm) gives me an additional D4 roll? I haven't played tabletop in over 30 years, so I don't know the 5e ruleset at all, but it seems it should be mathematically impossible to roll a 3 in such circumstances. Likewise, why do some dialogue rolls allow 1-2 reroll attempts, and others don't?
Bottom line, something seems very sketchy about the dialogue rolls in the EA. Either they aren't taking bonuses into account, or the dice roll pools are predetermined to advance the story. Love the EA, but the dialogue rolls irks me near as much as all the visual clipping. How do you design so many long eared humanoid models an not take those ears into account when designing hair, helmets and other things. Everything clips through those ears, or the ears clip through everything.
I will say I find it frustrating that while you can see your roll bonuses for dialogue options, until the roll starts you don't know if you need to roll a 3 or a 17. A DM would generally tell the player what number they needed to hit before the player chose to make the roll no?
I've also noticed in general you can tell in dialogue if you're going to roll high or low before the dice actually lands. Like, the animation tends to show mostly low/high numbers, rather than being truly random.