Can't wait for a mod that removes rolls or sets them 100%, because the loading screen takes very long time, even on top systems.
I don't know what "table top D&D" means, never played such a thing, but doesn't sound fun at all to me, if this is how those work.
Life is bad enough as it is, don't need it simulated in games. Don't need that hell to follow me in games as well. (snip)
I think most good DMs can read their table well. Using the druid girl as an example; I would allow a persuasion/intimidation check like the game. If that failed, I would allow the party to attempt to persuade Rath(?) to disobey such an obviously wrong order. Assuming both attempts fail all is not yet lost. I would give any high dexterity player an opportunity to slay the snake before the bite lands. All of these rolls would be a successively higher DC than the previous, but I think it's just a poor choice to let one roll steal player agency at the table.
If anyone here watches Critical Role you'll know that Matt Mercer usually has "skill challenges" for things that can radically alter the players trajectory. There will be multiple roles at specific intervals that will sway outcome one way or another, but it's how well the party did overall that makes the final determination. Usually it's a single person rolling with the opportunity for that roll to be at advantage if another player steps up to help, sometimes it's a group roll where the success or failure is determined by the average of all rolls so a very high roll can offset a very low one. This, in my opinion, is good DMing and good storytelling.