Hello guys,
So, I am on my 3rd playthrough, as a light domain cleric, and I've come across the book of the dead in the Dank Crypt. On all three playthroughs I have failed to get past the second skill check witch only required me to roll a 4! I decided to savescum just to see what's in this book, and I this is now my 6th or 7th attempt and I still can't get past a sub 6 roll.
Other times when I have the wrong character selected and they pass a hard persuasion check when my charisma stacked, thaumatourgy and guidance buffed warlock failed a much easier one just puts me off the mood and makes it feel pointless that I am making the effort to make a character that is suppose to be good at these things.
On another playthrough Laezel failed a low strength check to push some burning wood with the burning hand, but apparently the man for the job was Gale of all people in my party! He passed the same strength check with much lower strength.
I just feel like I am getting cheated by the game. At this point I am just missing out on content for no reason what so ever, or reasons that don't make any sense. Why is it that on 3 different characters with completely different skill sets have I not managed a simple skill check? How many times do I have to play this game to get access to this content? How much content am I missing out on just because of bad rolls across multiple playthroughs, and why should I be content with missing out on content after I have made a character just to be able to experience this content?
I am fine with failing dialogues sometimes, it feels natural that I might fail to convince someone during a conversation, because that's how conversations work. You can't always have it your way. But tasks? I am not so sure. How is it normal for my rogue not to be able to disarm a simple tripwire trap? It's not even funny how many times I have gotten blown up on ridiculously low rolls. It ruins the emersion. How is it normal for my warrior who carries around and swings a weapon the size of a person not to be able to push a plank of wood, but my wizard who can't even handle wearing light armour can?
My suggestion would be to eliminate dice rolls for things that should pose absolutely no challenge to your character. An experienced thief wouldn't fail at unlocking a simple lock, just an experienced chef doesn't fail at cutting vegetables. If there is an object on your way, you either are strong enough to push it out of your way or you are not, why would chance play a role? Why not place a roll every time your character swaps weapons to see if they drop their weapon? How about a roll every time they dash to see if they trip over and fall down?
This is what has been bothering me the most about this game so far, even though on a whole I'm having a great time with it. What about you guys? Do you agree? If yes, what are your suggestions?
TLDR; I don't mind RNG for hard tasks or feats, but some trivial things that should easily be handled by your party should not come down to luck, in my opinion.