I have a hard time avoiding it because I want to know what I'm missing out on. I prefer to play it without reloads and blind to the consequences though, so I'm kind of destroying the experience for myself.
I would've loved for the dialogue rolls to be hidden (or hidden but with an indication that your options could've been different) and take place before you chose an option.
If I roll over the strength and charisma requirement but under the dexterity requiremenet, I will end up with a dialogue branch showing the str and cha options but not dex. It could be rolling or a pre-determined ability requirement, but I would've really enjoyed that design.