Originally Posted by macadami
Originally Posted by Sloane Hardtower
Solasta has terrible graphics and is very linear but does 5e right and the fights are more fun. What BG3 could learn from it.
1. Auto-party Jump
2. Dodge, Ready, Reactions and Disengage
3. Self-Built party that still has roleplaying and interaction
4. World map, random encounters, limited camps
5.Rolling For stats. Though I know it throws off balance horribly as people will roll 2000 times for their ideal as many 18s as possible.
6. Unique feats and Subclasses for the setting. Green mage was very fun to play.
7. NO GROUND EFFECTS EVERYWHERE!!!!!


1. No, different strength equals different jump heights and distances which is used to lock off secret areas and means an 8 str character can’t just leap to the top a mountain for high ground advantage.
2. More complexity for an already complex game that would add what exactly other than being more like DND? Their goal isn’t a die hard dnd replica, its a fun and enjoyable game that millions will love, not just dnd players.
3. They have already said mercenaries will be available
4. There is a world map already in the game you can see....random encounters if they happen at all(bg2 did not have them) then they will surely appear when traveling over the world map to different areas. This is normal difficulty, limited rest may be added or will be saved for harder difficulties.
5. No, people would just install auto rollers and cheese through the game. Just mod your save file or download a hack if normal limits make it too hard for you.
6. The more they add or change from standard dnd the more complaints they seem to receive....can’t have your cake and eat it to.
7. Without a detailed Matt Mercer style map, how would your average DM really show ground effects? This isn’t a ‘not in my dnd’ issue, it’s just something 90% of people do not have the resources to include in their games. It’s a great idea, adds tons to combat and terrain in general, and would be way more prevalent in tabletop except for the complexity of using it.


Wow, I disagree with most (if not all) of what you said, macdami.
1. Do characters with different strength scores have different limitations? Sure, but Larian already isn't using strict D&D jumping rules anyways (I think it is handwaved as being, you have a constant jump spell on you due to mindflayer parasite). I believe you said something along the lines of "can't have your cake and eat it too".
2. Well for a game that toutes that it is not DOS3, but instead a D&D 5e game, it probably should stick to the rules wherever possible. This one obviously, isn't that difficult to implement if a team with 17 people managed to make it happen.
3. Larian Studios has said alot of things, I take whatever they say will happen with a grain of salt.
4. I am fairly certain that BG2 had random encounters depending upon where you rested.
5. How is installing auto rollers any different from modding your save file or downloading a hack?
6. This is possibly the only thing that I might agree with you on; I don't want to see any unique feats or subclasses until we have all the subclasses and feats from all published D&D 5e sourcebooks (mainly Xanthar's Guide to Everything, Tasha's Cauldron of Everything, and Sword Coast Adventure GUide).
7. The ground effects are too much of a deviation from D&D 5e rules. The way I see it, there are already published spells that create "ground effects" such as the create bonfire Cantrip. There is no need to modify existing spells such as firebolt to create "ground effects". If there doesn't exist a pre-published spell that does a "ground effect" they want, they should create a new cantrip that creates it, not modify existing spells.