I'm sure a lot of other issues have been posted about, but in DnD some builds have an amazing range they can operate at and in BG3 this range is nerfed. Some examples:

Firebolt ( normal range 120 feet, BG3 range 60 feet )
Eldritch Blast ( normal range 120 feet, Eldritch Spear range 300 ft, BG3 range 60 feet )
Longbows ( can shoot without disadvantage at 150 feet, can shoot with disadvantage up to 600 feet )

Now I am not saying that we should be able to shoot 600 feet away, that would be a bit too much, but 120 feet should be fine. The issue with limiting those spells is that:

1. You nerf what makes the spell special. Firebolt and EBlast being 120 feet is part of their balance. By nerfing their range by half and giving nothing in return, you just nerf a class for no reason. And Warlock really doesn't need nerfs.

2. By making the range cap at 60 feet that means any melee with a Dash can get in your face which is not good and needlessly nerfs casters/ranged characters by putting them in extra danger that they shouldn't be in.

3. 60 feet max range severely limits the advantage of getting to high ground and making use of angles and cover