What we really need is more advantage dice, a few flat checks (Giving Fighters/Rogues a freebie to teach the guy to fight for example), and some better alternatives after we fail a roll perhaps including rerolls. It makes sense that if you fail to persuade someone you can't immediately try again, however there isn't a reason you can't try again to force open a door or identify a magic item, right? I feel like the data they're seeing regarding how much we're save scumming will make them change some of these systems.

Originally Posted by trengilly
And there is Zero need to kill her . . . even if you fail all the rolls. There is a Knockout option in combat (why does no one ever remember this?)


Knock out isn't really implemented properly. When she wakes up she'll just try to murder you again like some 4 intelligence monster.

Last edited by Worm; 28/10/20 04:18 PM.