What we really need is more advantage dice, a few flat checks (Giving Fighters/Rogues a freebie to teach the guy to fight for example), and some better alternatives after we fail a roll perhaps including rerolls. It makes sense that if you fail to persuade someone you can't immediately try again, however there isn't a reason you can't try again to force open a door or identify a magic item, right? I feel like the data they're seeing regarding how much we're save scumming will make them change some of these systems.
And there is Zero need to kill her . . . even if you fail all the rolls. There is a Knockout option in combat (why does no one ever remember this?)
Knock out isn't really implemented properly. When she wakes up she'll just try to murder you again like some 4 intelligence monster.