Originally Posted by mrfuji3
Originally Posted by VDA
Originally Posted by Emrikol
If they could find a way to avoid the scenario in DOS2 I explained above

Make enemies enter combat when hit? Seems an easy fix.

Nah because then the enemy would have to spend their turn running to you. On your turn, you'd shoot them again. Then they'd continue running to you. Then you'd shoot them again. And only then would they reach you. It'd make for super unbalanced fights as you'd have already significantly weakened the enemy at no penalty to yourself.




This scenario is why there is a dodge action as well as a cover system in D&D. It would be nice to see these implemented but who knows if that is viable at this point. I do find it annoying that the goblin archers can shoot twice as far as all the cantrips even though many of the spells should at least match a bow's range.