Originally Posted by mrfuji3
Originally Posted by VDA
Originally Posted by Emrikol
If they could find a way to avoid the scenario in DOS2 I explained above

Make enemies enter combat when hit? Seems an easy fix.

Nah because then the enemy would have to spend their turn running to you. On your turn, you'd shoot them again. Then they'd continue running to you. Then you'd shoot them again. And only then would they reach you. It'd make for super unbalanced fights as you'd have already significantly weakened the enemy at no penalty to yourself.

Not all enemies have bows, so it's not necessarily true that they could just return fire from 100+ feet.

The fix would require some combination of increasing aggro range or the smartness of the AI: i.e., if attacked from 100+ feet away, hide or run away instead of charging in.


Funny enough, there are more enemies with ranged attacks than melee ones in the EA. So many archers punching people in the face because they have no melee weapons.

And your tactic already work. Just stand in a room and let the enemies come at the door...well at least when they don't shoot through walls and stuff.