I feel they just want to make D:OS3 and not a true D&D experience with BG3. BG1&2 where great examples of translating the table top to your PC. Sure there were a few things changed here and there, but for the most part it was only to accommodate rules that wouldn't make sense in a video game. I think most people see my main gripe being the Import/Export of characters, which I can be quite hostile about. I loved that feature in the originals and hated the "companion" rule in D:OS2. This is just my frustration, there are a ton more when reading down the forums.
Bullet sponge goblins are a huge example of how they do not grasp a desire from fans for them to stop making the same mistakes. Multiple mods were made from D:OS2 for the bullet sponge model and made that game more enjoyable ( I have it on both PC and PS4 and pc mods make it so much better). I was frustrated about my Ranger missing most of the time at the start of BG3, buuuuut I was also missing mainly when in caves or dungeons and it took me a bit to realize I was shooting at disadvantage because my human doesnt have darkvision. The other issue here is the dice rolls. I have had some awful dice at tables, but never EVER have I had the consistent bad luck I have on rolls in this game. Need an 8 on a check that you have proficiency in and you had Shadowhart provide guidance so you get 1d4 more............and I roll a 4. Its whatever, these things need to be worked out, but I feel it should get a little better focus and I would like to see what im rolling against. At the table, I know about a few misses or hits what that goblins AC is.....oh he has 14 because he is wearing studded leather, ok now I know what to shoot for. Here, with +5 or more to hit, in normal light........miss, critical miss, miss, miss. Then there are the range nerfs, 60ft for a bow.......eldritch blast and Firebolt? Playing a sharpshooter Ranger, you should never be within range of anything. Spell Sniper is another, you should be a safe distance with your squishes or (because I use this on my EK) it helps your front line cover distance while still being a threat. I mean it makes for epic stories. My Ranger managed to finish off the last 30 hit points of a young white dragon that was trying to run away because of SS.
The other main thing I have read from people that were part of D:OS2 EA, is that Larian wont listen and collaborate with players. The game is how it is, and this is a way for them to make money before the game can be completely released. I feel its up to us to make noise, have Devs talk to us WEEKLY. I know there is a lot going on with the game, but its still a good year or more away. We can really push this away from the D:OS2 terrain damage gameplay and make this the game we want. By level 3, goblins are supposed to be 1 shot, they are goblins and have 8 hp. Give them 8hp and 14 AC and fix the issues with the rolls.
My last point is to ask the masochist community to calm down a little. The game will get harder as we level and you can always play a permadeath run, if things arent to your liking. It doesnt have to be the souls series. We are player the last best hope of our towns in the first 4 levels, then country in T2, and so on and so on. I promise by the time your fighting dragons at level 10/11, there will be plenty of worry to go around. Its fine if Colossus Slayer does your modifier damage for now, because Hunter's mark doesnt activate with it, so youre getting (at most) +4, which is the average of a 1d6 from HM. A SS Ranger at level 5 should be able to hit a single target with a longbow for 1d8+4+1d8CS+1d6HM+10 for SS. Thats max damage of 36. CS doesnt happen on the second hit so its 28. Thats 64 total for 2 hits (which isnt likely to happen every time with that -5) so can we PLEASE stop asking Larian to take things away? Please? Lets get the things fixed that need fixing. Lets get range working in this game. Lets make this BG3 not D:OS3. Can we put together a short list of things that are broken, vote on them and present them to Larian weekly? This will benefit all of us, as we can say "hey item #37 has been here for 6 months, whats the deal"? We are paying customers that are doing testing and quality control for this company. We should get MOST of what we want.
My final little grievance is the story. Didnt we already do the I need to get rid of a beast/disease/Demon/etc storyline in several other games? Cant we just be adventurers? In Storm Kings Thunder, you dont have this. In the Mad Mage, you dont have this, in almost every single 5E module there is no disabling brain monster that you need to be cured of. It creates a false sense of story urgency just to create story urgency. Thank all of you that have read this far, please lets work together to hold Larian accountable and make sure this is the game we want it to be.