Originally Posted by trengilly
Originally Posted by Baraz

a) Failing to not be controlled by the wounded Mind Flayer was not fun at all. He got up, semi-healed, and did a mind blast cone that wiped my two starting characters. Game over.


The thing here is that Larian is allowing players to make bad decisions. A dangerous Mind Flayer that has just been possessing three people . . . why the heck would you talk to it? That is asking for disaster. Kill it from a distance (preferably right away to free the poor fishermen).

We have been conditioned by other games to 'investigate everything' and 'select every option' but that is NOT the case here in BG3. You really need to think about the situation and make good choices.

Often times in BG3, by the time you get to a dice check . . . it means you have already made some questionable decisions that led up to that point.

There are various reasons why players might want to talk to the dying Mind Flayer that has zero HP, but telling you would be a waste of time considering your response above.

That said, I did this scene three different ways, in the following order :
1) First time, I spoke to the folks and killed the Mind Flayer ASAP - Yep, I am not a complete idiot ;
2) Second time, I spoke to it and failed to resist its mind control ;
3) Third time, I knew the scene and just shot it from afar wtihout talking to the folks, etc.

Beyond my pride, the fact remains it is an example where failing a dialogue roll is not fun with consequences : just a game over (unless you somehow defeat it with whoever is left, usually just Shadowheart).

Last edited by Baraz; 28/10/20 11:58 PM.