I feel like some people don't really get that failed rolls, sometimes consecutive REALLY bad rolls are a part of the game. To Larian's credit, they've cushioned the blow in enough instances that I'm pretty confident that there will be more of it in the final game (PS. It is suggested that you will get a chance to meet the Tiefling parents again in Baldur's Gate. Maybe you'll see how the death of their child affects how things play out there. Also, have you noticed, that if you save Shazza from Arka's crossbow, a choice that does help you and is in some ways the "good choice", you'll find Arka's body later overlooking the goblin encampment? Probably because she went to vent her frustrations on the larger horde and got herself killed instead. All you find on her, is her gear and her dead brother's handkerchief.)

I've never actually tried to knock Nettie out (always been perfectly content killing that murderous poser), but you should be able to, just that the knockout action seems bugged in many cases. I can't knock out the brothers accosting Ethel either, they just die.

I do wish the interface would show more information on the rolls themselves though. Knowing if I have to roll against an 8 or 18 before I choose a dialogue options, and showing how my other modifiers affect that in a obvious and consistent way will make it easier for players to make objective choices, thus making it 'hurt' less when you 'lose'. Also, the combat log needs to stop collapsing itself >.> I need that open all the damned time... Or, at the very least, make it start at the end when it's expanded so it doesn't take 5 minutes to scroll all the way down to what's relevant.

TLDR: Rolling is a core mechanic to understanding how your choices have an effect in BG3 and should be clearly reflected in the interface. Don't dumb it down. Let us see it so we can learn it.

Last edited by Qin; 29/10/20 12:26 AM. Reason: adding on to response