Not sure if it is known, but you can run away already, albeit not instant button press for a chance to run away.

If you move outside of combat range the engagement ends. This usually relies on sprinting away and crouching for stealth. Sometimes enemy pathfinding is bugged and they don't go explore your last known location (that beam of light on the ground when you stealth), but other times they walk up to it and you are back in the visible cone which may break stealth.

I have saved myself from lost combat a few times by having one or two characters run away and revive my downed allies later, or throwing down grease and web spells to slow down pursuit of enemy combatants to get more distance.

Expeditious retreat and sprint really help you cover ground to get away easier.

As far as ending combat peacefully, there are a few fights that I wish the knockout function worked better for and hoped that it would change the story/reactions, but at the moment it seems to just end combat in a roleplay sense, but not change anything as far as story.

Last edited by CMF; 29/10/20 02:47 AM.