Originally Posted by Dreygor6091
So far no. Larian promised a DnD game but so far have produced another Divinity game. It plays like Divinity and feels like Divinity. They got some of the DnD rules correct, but so far haven't bothered to address the hundreds of threads asking why they changed so many of the rules. Why Jumping around like it was a Mario game is so important in their game. Hook horrors and Minotaurs just look to goomba stomp you instead of playing like a minotaur should. You can shove as a bonus action when it is supposed to be an attack action. Giving advantage for high ground AND disadvantage for having low ground. And many more issues you can easily find on the suggestions forum thread. These are not trivial things, they change the entire feeling of the game to make it feel less and less like a DnD game. these things would all have to be addressed and made to conform more with proper 5thed rules before I could say it was worth it. If it doesn't then I simply feel lied to and cheated. Since they hyped and promised a DnD game then gave us this.


Yeah, and the biggest issue to me is just the overall cartoonishness of the game. The animations, the behaviour of NPCs, the general atmosphere of the game is just so overwhelmingly camp. It completely lacks the fundamental believability of DnD and BG. Apart from the mathematics under the hood, this game is Divinity. Why can I leap fifteen feet from a standstill without any magical assistance? Why does activating Dash cause my character to wave his arms around like he's casting a spell? Why are mundane actions accompanied by flashing lights and arcane sound effects? Why does literally every sentient being in the game speak the common tongue and with a British accent? This game is so unimmersive and filled with so many layers of silly, pseudo-comedic nonsense that it's like a playable cartoon.

The rule deviations from DnD is something I can forgive during EA, because I think they'll fix most of that before release. But the cartoonish vibe of the game, the weird and unrealistic behaviour of characters, the total lack of any sense of different cultures because everyone speaks the same language with either an English, Irish or Scottish accent, the superficial "epicness" that covers every part of the game even from the very beginning... these aren't products of Early Access. These aren't issues that get ironed out over time, they're simply how Larian want the game to be, and I find it so off-putting. It's the McDonald's of RPGs, just like DOS was.

It's clear that Larian didn't even intend to make BG3 feel any different from DOS. It was never in their plans. They didn't try but fail to make this game feel like its own thing, they tried and succeeded to make the next Divinity game, just with DnD lore and mechanics. And they were extremely loose with both of those things as well, so it isn't even a good DnD experience. It's like DnD as perceived by someone who learned about it a couple of months ago, skimmed the books, and went with their first impression. There's no sense of pacing or nuance to it, it's just all the most fantastical things in the DnD repertoire crammed into a tiny space.

Hell, it's even more boring than DOS because excruciatingly slow turn-based combat with one action per turn is awful for video games. At least in DOS you could do multiple things per turn. When you have just four characters and one action per turn in a battle against a dozen goblins, you spend 90% of a 20-minute fight just waiting for the enemies to go through the motions. It's so tedious.

Last edited by Clawfoot; 29/10/20 03:35 AM.