While there are ton of things i love about 5e, there are also some questionable things that i believe can be changed for the game.
Right now i want to tell you about stats and i believe that in a dnd game every stat should be viable. Naturally, when people create a meta character, they optimize their main stat and have a dump stat that they think isnt important for their character. Lets see, what a person thinks deciding their dump stat:
Str: Jump distance, Encumbrance, Carry distance, Push, Str checks. For martial classes jump is very strong due to absence of disengage action and also just a better way of moving in combat(currently), but for a spellcaster not that good of a stat.
Dex: AC, Initiative, Dex checks (Acrobatics, Lockpicking, Sleight of hand, Stealth). Dex is a god stat of 5e and literally nobody would want to dump it.
Con: Hp max, Con checks. Doesent look too impressive until you realise that most con checks are super deadly and everyone wants those extra hp. No dump here either.
Wis: Druid/Cleric/Ranger casting ability, Wis checks(Perception). You dont want to lose perception, and wis saves are all around the place, especially considering having mind flayers and all mind control theme.
Cha: Warlock/Paladin casting ability, Cha checks(persuation, charm resist). Your pc will be talking quite often with your companions, so you cant really just leave all the talking to your warlock.
Int: Wizard casting ability, Int checks(arcana). The ONLY reason to have int is to be a wizard, int saves are incredibly rare, the only decent spell that targets Int are phantasmal force and phantasmal killer which might not even make it to the game, sure mind flayers themselves have some nasty things that target int and pre nerfed int devourers were devastating but we wont be fighting mind flayers like 95% of time. The other int checks like arcana and religion are also very rare.
So my point is, if you are not wizard you most likeley will dump int, there are little to none benefits of having it. In 3.5 things were diffirent however, int gave you skill points, which made sense. I understand that giving you something like 'extra proficiency per 2 points of int' might be too much but id like if it was more impactful than it is.

Last edited by Flaze; 29/10/20 06:45 AM.