Originally Posted by Traycor
Originally Posted by Uncle Lester
Yeah, I think it would be a good idea to not have the attack/spell visibly hit the target and then "miss" it somehow. Misses/blocks should be visually reflected as such.

Quite surprising it works like this, since they put all those extremely exaggerated animations when selecting action in order to improve readability.

Yes, seeing a character dodge an arrow or firebolt would be awesome!


Just not having the sound of a "hit" and a visual of the character getting hit would go a long way. Dodging animations would be great, of course.