"Evil" playthroughs are difficult when the storylines usually offered don't allow for a perception or tone to be at least implied that going to extreme measures for the player character is more about pragmatism or doing what is necessary to achieve desired goals at the expense of "friendlier" possibilities?
For example, in the earlyiest encounters with both Lae'zel and Shadowheart each stress that time is a-wastin' to find a means to get purged of the tadpole. Given the dire change that is impending, bypassing social norms and just getting that done seems like a pretty good reason to not be everyones pal to me.
Last edited by Capt.Wells; 29/10/20 11:18 AM.