Originally Posted by Rhobar121
I'll just leave it here



"Baldur's Gate 3 will similarly give players lots of tools and then let them have at it. "We'll stay true to our roots," says Vincke,
"so we'll give players lots of systems, and lots of agency to use these systems and try to accomplish what you need to on your adventure.
That's not going to change; that's the core of what we're doing."
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."

This interpretation should still be more true to the tabletop RPG than its predecessors, however, capturing the feel of D&D even if it's not borrowing every single system and rule. Some of this is because of a difference in technology. Black Isle faced a lot of limitations that Larian doesn't. The studio has invested heavily in this side of things, as well as in staff, who now number in the hundreds."

https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/






I think no one really argue about Larian's content. Their mechanics are great and I guess all those that bought BG3's EA were enthousiast.
The actual problem and why so many people complain is that because their mecanics aren't integrated in D&D but D&D is integrated in their mechanics...

Just to give 1 or 2 exemples :
They solve the "you miss a lot in the tabletop" decreasing the AC and increasing the ennemi's HP. On the paper, it work and it's still balanced. In game, it leads to many boring and even slower combats. "Powerfull low level" spells / skills can't OS a single goblin and many of them are become useless (sleep).
You're hit chance is better, but the combat's aren't faster , many D&D possibilites are now useless and the combats are less tactical than they should be.
The only positive thing about all this is that the player see 75% instead of 50%...

They also add verticality, which is awesome but the way they did it is bad because verticality is actually not really an option.
It's the same about backstab and jump/disengage. One of the consequence of their choices is that playing melee character actually really suck.

(Nearly) All their stuff are really really cool and should definitely be a part of BG3 but in the end, they actually don't give lots of systems to players, the entire game itself turn arround/is the systems....

Last edited by Maximuuus; 29/10/20 01:49 PM.

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