I always find some fatal flaw in Elder Scrolls games that makes them stop being fun to me. In Oblivion, it was when I got my stealth high enough that if I ever needed to disengage from a fight I was losing I only had to hide and run like 2 steps and the mobs would start wandering around randomly trying to find me. That made it where I felt like I could not die unless I wanted to and I stopped playing the game at that point because the challenge was gone.
In Skyrim, as soon as I learned how to dual cast and it made killing dragons childs play, I was done and for the same reason. The challenge was gone.
Mind you, I didn't go online to figure any of that stuff out. I just found it out by playing the game normally and with my initial character in both cases. That's just how I am though, if a game is too easy, I get bored of it quickly.
This was also my experience in both games. In Oblivion I, completely ignorantly enchanted 5 pieces of armor with 20% chameleon which meant perma invis nothing could attack me. I immediately restarted to a no magic character and had some fun with the thieves/assassin guild but never got very far for whatever reason.
Skyrim had the same problems with a lot of the crafting skills, which combined just became ludicrous. I hate that, but one thing those articles suggested was actually giving your character a handicap that made sense. So my assassin did alchemy, the paladin type character I made did blacksmithing, but I kept it at that. I did other things (and upping the difficulty) to make it fun. But I totally get it, I hate that such game breaking things even exist.