Originally Posted by Surface R
Its not a matter of a game engine. Its an intentional design decision.

During DoS development Larian devs seemed to fail for a specific type of players that are best described as crying and throwing hissy fits quite often and those decisions are the result of it. Its a whole industry problem.
Although it doesnt have anything to do with how successful any game turns out to be.



Oh great, that means we are getting Real Time with Pause, and more or less just a graphical resin of BG1and2 by the end of Early Access.