AD 1. Personaly im strongly against it ...
First of all, they dont know that you are True Soul, until you use your tadpole on them ...
Secondly, i cant imagine how lowly goblin can even dare to adress True Soul like this, nor dare to give him any orders ...
And finaly, it breaks the whole wibe on that situation ... bloodthirsty goblins are attacking, then they see some traveler, and they stop to chat? Oh please. :-/
I could imagine the same situation as it is in game right now (sadly Kanon dies) ...
But forcing in this particular case player protagonist to have first strike ... then present choice to him, either he attack some goblin, goblin leader screams something like "Over there, theres another!" and battle continues as it is ... or he attack some defender, then goblin leader screams something like "Keep that one alive!" and Zevlor screams something like "He's/She's with Goblins, spare no arrow!"
And when combat ends, then its right time for Goblin leader to talk with protagonist ... where you:
- either are Drow(or Duegar if playable), or use tadpole powers on him, therefore you present yourself as True Soul ... all theese options lead to goblin bows to the ground and recognize you as one of his leaders ... tells you everything, and leads you to goblin camp just as Sazza did (and she will probably die) ...
- or you try your luck with dices to intimidate / persuate / etc. him to tell you what is going on ... and if you success, same story, he will take you to goblin camp
- or you just attack them aswell ... therefore you dont move forward in quest in this moment
Whole druid groove will be unaviable for you anyway, for now, unless you find that secret entrance.
Wich you should be able to tell Minthara about, to use it in your advantage when attacking.
Real tricky question here is, if player enters that secret entrance ... if people inside the groove should, or should not be hostile ... on the one hand, you just killed their gate guards ... on the other hand, how should they know ... and do druids even care? O_o
Then in attack scenario, i would imagine either Ogre throwing you on top of that gate, or just adding some steel siege ladder.

AD 2.1 Here im not certain ... yes, some reactions should be added, but not like you attack one Tiefling, and whole town imediatly turn hostile towards you ... i would imagine some circle around person, if that one isnt separated in building ... like in prison, or that warehouse ... those are cases that makes sence that no one will help them.
And yes, not reacting to destroy gate is kinda stupid.

AD 2.2. +1 absolutely agree.
AD 3. Im not entirely sure if you really should discuss your problem with her ... either she can take it as abandoning the Absolute and attack you, or she can take you as possible competition and attack you aswell ... but i completely agree that you should be able to tell her, no matter what her reaction will be.
AD 4. Here i once aggain disagree ... just not in full reach.
I love the idea of betraying Lolth to join Minthara, that is interesting to be certain ... and using deception diceroll here sounds even more interesting!
But i would also like to see for Lolth-Sworn Drow to have use for that dialog option where you kill her, for her abandoning Lolth ... BUT! I would like in this case to stop fight right after her death with protagonist screaming "STOP IMEDIATLY!" at remaining goblins, then have some persuation / intimidation option for them, to tell something like "Everyone who dont wish to end like her, kneel before Zod!" (ehm ... before me i mean ofc.

)
AD 5. Love it, excelent idea. :3
AD 6. Here i would not say fewer situations ... since, as in point 1. this reflects their temper, so i guess its good thing ...
I would recomend to add some savespots, like you have with Crusher ... you can totally fight him, and rest of the Goblins is runing toward you, but they are just watching the show ... when Crusher reaches low HP, he yields, and everything is ok, unless you decide to kill him.
AD 7. I would not like this ... Minthara is clearly suppose to be elevated superior figure, and any show of liking the protagonist so fast will ruin it. :-/
AD 8. There is possibility to go without a fight ... it involves a lot of carefull stealting tho ...
Also that is one of obstacles in True Soul gameplay ... and obsacles, or challenges are in general quite good ... so i dont see how this is improving gameplay anyhow, except making it easier. O_o
AD 9. If you see the
map, there is text in the bottom part, and it says:
"The region you're trying to reach is not yet avilable in Early Access."
So i gues, there is still some work in progres ... therefore we didnt get the video.

That is why i keep telling people that this is not whole Act1.
